CameraSceneAction constructor

CameraSceneAction({
  1. required Duration duration,
  2. dynamic id,
  3. Vector2? position,
  4. GameComponent? target,
  5. double? zoom,
  6. double? angle,
  7. Curve curve = widget.Curves.decelerate,
})

Implementation

CameraSceneAction({
  required this.duration,
  dynamic id,
  this.position,
  this.target,
  this.zoom,
  this.angle,
  this.curve = widget.Curves.decelerate,
}) : super(id);