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bonfire package
documentation
objects/flying_attack_game_object.dart
FlyingAttackGameObject
onDestroy property
onDestroy property
dark_mode
light_mode
onDestroy
property
VoidCallback
?
onDestroy
final
Implementation
final VoidCallback? onDestroy;
bonfire package
documentation
objects/flying_attack_game_object
FlyingAttackGameObject
onDestroy property
FlyingAttackGameObject class