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bonfire package
documentation
objects/flying_attack_game_object.dart
FlyingAttackGameObject
animationDestroy property
animationDestroy property
dark_mode
light_mode
animationDestroy
property
Future
<
SpriteAnimation
>
?
animationDestroy
getter/setter pair
Implementation
Future<SpriteAnimation>? animationDestroy;
bonfire package
documentation
objects/flying_attack_game_object
FlyingAttackGameObject
animationDestroy property
FlyingAttackGameObject class