EmptyWorldMap constructor
Implementation
EmptyWorldMap({double tileSizeToUpdate = 0, Vector2? size})
: super(
[
Layer(
id: 0,
tiles: [
if (size != null)
Tile(x: size.x, y: size.y, width: 1, height: 1)
],
)
],
tileSizeToUpdate: tileSizeToUpdate,
);