renderTree method
void
renderTree(
- Canvas canvas
)
override
Implementation
@override
void renderTree(Canvas canvas) {
if (!_containColor) {
return;
}
canvas.saveLayer(bounds, paint);
canvas.drawColor(color!, BlendMode.dstATop);
for (final light in _visibleLight) {
final config = light.lightingConfig;
if (config == null || !light.lightingEnabled) {
continue;
}
config.update(_dtUpdate);
canvas.save();
canvas.scale(gameRef.camera.zoom);
final tl = gameRef.camera.topleft;
canvas.translate(-tl.x, -tl.y);
if (config.type is CircleLightingType) {
_drawCircle(canvas, light);
}
if (config.type is ArcLightingType) {
_drawArc(canvas, light);
}
canvas.restore();
}
canvas.restore();
}