isCollision static method
Implementation
static bool isCollision(Shape a, Shape b) {
if (a is RectangleShape) {
if (b is RectangleShape) {
return rectToRect(a, b);
} else if (b is CircleShape) {
return rectToCircle(a, b);
} else if (b is PolygonShape) {
return rectToPolygon(a, b);
} else {
return false;
}
} else if (a is CircleShape) {
if (b is RectangleShape) {
return rectToCircle(b, a);
} else if (b is CircleShape) {
return circleToCircle(a, b);
} else if (b is PolygonShape) {
return circleToPolygon(a, b);
} else {
return false;
}
} else {
if (b is RectangleShape && a is PolygonShape) {
return rectToPolygon(b, a);
} else if (b is CircleShape && a is PolygonShape) {
return circleToPolygon(b, a);
} else if (b is PolygonShape && a is PolygonShape) {
return polygonToPolygon(a, b);
} else {
return false;
}
}
}