BCondition class
Constructors
- BCondition({dynamic id, required Condition condition, required Behavior doBehavior, Behavior? doElseBehavior})
Properties
- condition → Condition
-
final
- doBehavior → Behavior
-
final
- doElseBehavior → Behavior?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, GameComponent comp, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited