SpriteAnimationRender class
Constructors
- SpriteAnimationRender({SpriteAnimation? animation, Vector2? size, Vector2? position, VoidCallback? onFinish, VoidCallback? onStart, bool loop = true, bool autoPlay = true})
Properties
- animation ← SpriteAnimation?
-
no getter
- currentIndex → int
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isLastFrame → bool
-
no setter
- isPaused → bool
-
no setter
- loop → bool
-
final
- onFinish → VoidCallback?
-
final
- onStart → VoidCallback?
-
final
- position → Vector2?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size ↔ Vector2?
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(
) → void -
play(
) → void -
render(
Canvas canvas, {Paint? overridePaint, Vector2? size, Vector2? position}) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited