MovementExtensions extension
- on
Methods
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keepDistance(
GameComponent target, double minDistance) → bool -
moveTowardsTarget<
T extends GameComponent> ({required T target, Function? close, double margin = 4, MovementAxis movementAxis = MovementAxis.all}) → bool - This method move this component to target Need use Movement mixin. Method that bo used in update method. return true if moved.
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positionsItselfAndKeepDistance<
T extends GameComponent> (T target, {dynamic positioned(T)?, double radiusVision = 32, double? minDistanceFromPlayer, bool runOnlyVisibleInScreen = true}) → bool - Checks whether the component is within range. If so, position yourself and keep your distance. Method that bo used in update method.