gameRef property
BonfireGameInterface
get
gameRef
Implementation
BonfireGameInterface get gameRef {
final gameR = _getGameRef();
if (gameR == null) {
throw StateError(
'Cannot find reference $BonfireGameInterface in the component tree',
);
} else {
return gameR;
}
}
set
gameRef
(BonfireGameInterface gameRef)
Implementation
set gameRef(BonfireGameInterface gameRef) {
_gameRef = gameRef;
children.whereType<BonfireHasGameRef>().forEach((e) => e.gameRef = gameRef);
}