MoveWhileSceneAction class
- Inheritance
-
- Object
- SceneAction
- MoveWhileSceneAction
Constructors
- MoveWhileSceneAction({required Movement component, required bool whileThis(BonfireGameInterface game), required void doThis(Movement), dynamic id})
Properties
- component → Movement
-
final
- doThis ↔ void Function(Movement)
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- whileThis ↔ bool Function(BonfireGameInterface game)
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited