CameraSceneAction class
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Rafaelbarbosatec on 04/03/22 SceneAction that move camera to specific position os to follow the Component in the game.
- Inheritance
-
- Object
- SceneAction
- CameraSceneAction
Constructors
- CameraSceneAction({dynamic id, Vector2? position, GameComponent? target, double? zoom, double? angle, Curve curve = widget.Curves.decelerate, required Duration duration})
- CameraSceneAction.position(Vector2? position, {dynamic id, Duration duration = const Duration(seconds: 1), double? zoom, double? angle, Curve curve = widget.Curves.decelerate})
- CameraSceneAction.target(GameComponent? target, {dynamic id, Duration duration = const Duration(seconds: 1), double? zoom, double? angle, Curve curve = widget.Curves.decelerate})
Properties
- angle → double?
-
final
- curve → Curve
-
final
- duration → Duration
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
finalinherited
- position → Vector2?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target → GameComponent?
-
final
- zoom → double?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited