CallbackSceneAction class
Created by
─▄▀─▄▀ ──▀──▀ █▀▀▀▀▀█▄ █░░░░░█─█ ▀▄▄▄▄▄▀▀
Rafaelbarbosatec
on 18/05/22
SceneAction that do something until the completed
callback is called.
- Inheritance
-
- Object
- SceneAction
- CallbackSceneAction
Constructors
-
CallbackSceneAction({required ValueChanged<
VoidCallback> completedCallback, dynamic id})
Properties
-
completedCallback
→ ValueChanged<
VoidCallback> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited