AwaitSceneAction class
- Inheritance
-
- Object
- SceneAction
- AwaitSceneAction
Constructors
-
AwaitSceneAction({required Future<
void> wait(), dynamic id})
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited