handlerPointerMove method

bool handlerPointerMove(
  1. PointerMoveEvent event
)

Implementation

bool handlerPointerMove(PointerMoveEvent event) {
  for (var child in children) {
    if (child is GameComponent) {
      if (child.handlerPointerMove(event)) {
        return true;
      }
    }
  }
  return false;
}