checkCanReceiveDamage method
This method is used to check if this component can receive damage from any attacker.
Implementation
bool checkCanReceiveDamage(AttackOriginEnum attacker) {
if (isDead || isRemoving) return false;
switch (receivesAttackFrom) {
case AcceptableAttackOriginEnum.ALL:
return true;
case AcceptableAttackOriginEnum.ENEMY:
if (attacker == AttackOriginEnum.ENEMY ||
attacker == AttackOriginEnum.WORLD) {
return true;
}
break;
case AcceptableAttackOriginEnum.PLAYER_AND_ALLY:
if (attacker == AttackOriginEnum.PLAYER_OR_ALLY ||
attacker == AttackOriginEnum.WORLD) {
return true;
}
break;
case AcceptableAttackOriginEnum.NONE:
return false;
}
return false;
}