AccelerationForce2D class
Apply acceleration to velocity {value} pixel/seconds
- Inheritance
- Implementers
Constructors
- AccelerationForce2D({required dynamic id, required Vector2 value})
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
transform(
Vector2 velocity, double mass, double dt) → Vector2 -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited