startScene method
Implementation
@override
void startScene(List<SceneAction> actions, {void Function()? onComplete}) {
if (!sceneBuilderStatus.isRunning) {
add(SceneBuilderComponent(actions, onComplete: onComplete));
}
}
@override
void startScene(List<SceneAction> actions, {void Function()? onComplete}) {
if (!sceneBuilderStatus.isRunning) {
add(SceneBuilderComponent(actions, onComplete: onComplete));
}
}