startScene method

  1. @override
void startScene(
  1. List<SceneAction> actions, {
  2. void onComplete()?,
})
override

Implementation

@override
void startScene(List<SceneAction> actions, {void Function()? onComplete}) {
  if (!sceneBuilderStatus.isRunning) {
    add(SceneBuilderComponent(actions, onComplete: onComplete));
  }
}