radAngle property

double get radAngle

Implementation

double get radAngle {
  switch (this) {
    case JoystickMoveDirectional.MOVE_LEFT:
      return 180 / (180 / pi);
    case JoystickMoveDirectional.MOVE_RIGHT:
      // we can't use 0 here because then no movement happens
      // we're just going as close to 0.0 without being exactly 0.0
      // if you have a better idea. Please be my guest
      return 0.0000001 / (180 / pi);
    case JoystickMoveDirectional.MOVE_UP:
      return -90 / (180 / pi);
    case JoystickMoveDirectional.MOVE_DOWN:
      return 90 / (180 / pi);
    case JoystickMoveDirectional.MOVE_UP_LEFT:
      return -135 / (180 / pi);
    case JoystickMoveDirectional.MOVE_UP_RIGHT:
      return -45 / (180 / pi);
    case JoystickMoveDirectional.MOVE_DOWN_LEFT:
      return 135 / (180 / pi);
    case JoystickMoveDirectional.MOVE_DOWN_RIGHT:
      return 45 / (180 / pi);
    default:
      return 0;
  }
}