RotationPlayer constructor

RotationPlayer({
  1. required Vector2 position,
  2. required Vector2 size,
  3. required Future<SpriteAnimation> animIdle,
  4. required Future<SpriteAnimation> animRun,
  5. double? speed,
  6. double currentRadAngle = -1.55,
  7. double life = 100,
})

Implementation

RotationPlayer({
  required super.position,
  required super.size,
  required Future<SpriteAnimation> animIdle,
  required Future<SpriteAnimation> animRun,
  super.speed,
  double currentRadAngle = -1.55,
  super.life,
}) {
  setupMovementByJoystick(
    moveType: MovementByJoystickType.angle,
  );
  movementByJoystickRadAngle = currentRadAngle;
  loader?.add(
    AssetToLoad<SpriteAnimation>(
      animIdle,
      (value) => this.animIdle = value,
    ),
  );
  loader?.add(
    AssetToLoad<SpriteAnimation>(
      animRun,
      (value) => this.animRun = value,
    ),
  );
}