RotationPlayer constructor
RotationPlayer({
- required Vector2 position,
- required Vector2 size,
- required Future<
SpriteAnimation> animIdle, - required Future<
SpriteAnimation> animRun, - double? speed,
- double currentRadAngle = -1.55,
- double life = 100,
Implementation
RotationPlayer({
required Vector2 position,
required Vector2 size,
required Future<SpriteAnimation> animIdle,
required Future<SpriteAnimation> animRun,
double? speed,
double currentRadAngle = -1.55,
double life = 100,
}) : super(
position: position,
size: size,
life: life,
speed: speed,
) {
setupMovementByJoystick(
moveType: MovementByJoystickType.angle,
);
movementByJoystickRadAngle = currentRadAngle;
loader?.add(AssetToLoad(animIdle, (value) => this.animIdle = value));
loader?.add(AssetToLoad(animRun, (value) => this.animRun = value));
}