getFutureSpriteAnimation static method
Implementation
static Future<SpriteAnimation> getFutureSpriteAnimation(
List<TileSprite> frames,
double stepTime,
) async {
List<Sprite> spriteList = [];
for (var frame in frames) {
Sprite sprite = await MapAssetsManager.getFutureSprite(
frame.path,
position: frame.position,
size: frame.size,
);
spriteList.add(sprite);
}
return SpriteAnimation.spriteList(
spriteList,
stepTime: stepTime,
);
}