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bonfire package
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util/game_controller.dart
GameController
livingEnemies property
livingEnemies property
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livingEnemies
property
Iterable
<
Enemy
>
?
get
livingEnemies
Implementation
Iterable<Enemy>? get livingEnemies { return gameRef.livingEnemies(); }
bonfire package
documentation
util/game_controller
GameController
livingEnemies property
GameController class