seeEnemy method
void
seeEnemy({})
This method we notify when detect the enemy when enter in radiusVision configuration
Method that bo used in update method.
visionAngle in radians
angle in radians. is automatically picked up using the component's direction.
Implementation
void seeEnemy({
required Function(List<Enemy>) observed,
VoidCallback? notObserved,
double radiusVision = 32,
double? visionAngle,
double? angle,
}) {
if (isDead) return;
seeComponentType<Enemy>(
observed: observed,
notObserved: notObserved,
radiusVision: radiusVision,
angle: angle ?? lastDirection.toRadians(),
visionAngle: visionAngle,
);
}