getComponentDirectionFromMe method

Direction getComponentDirectionFromMe(
  1. GameComponent? comp
)

Implementation

Direction getComponentDirectionFromMe(GameComponent? comp) {
  Rect rectToMove = rectConsideringCollision;
  double centerXPlayer = comp?.center.x ?? 0;
  double centerYPlayer = comp?.center.y ?? 0;

  double centerYEnemy = rectToMove.center.dy;
  double centerXEnemy = rectToMove.center.dx;

  double diffX = centerXEnemy - centerXPlayer;
  double diffY = centerYEnemy - centerYPlayer;

  if (diffX.abs() > diffY.abs()) {
    return diffX > 0 ? Direction.left : Direction.right;
  } else {
    return diffY > 0 ? Direction.up : Direction.down;
  }
}