update method

void update(
  1. double dt,
  2. Vector2 position,
  3. Vector2 size
)

Implementation

void update(
  double dt,
  Vector2 position,
  Vector2 size,
) {
  this.position = position;
  this.size = size;
  if (_playing) {
    _fastAnimation?.position = position;
    if (_fastAnimationOffset != _zero) {
      _fastAnimation?.position += _fastAnimationOffset;
    }
    _fastAnimation?.update(dt);
    _current?.update(dt);
  }
}