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bonfire package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
transform property
transform property
dark_mode
light_mode
transform
property
Transform2D
transform
final
inherited
Implementation
final Transform2D transform;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
transform property
UseStateController mixin