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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
setPaint method
setPaint method
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setPaint
method
void
setPaint
(
Object
paintId
,
Paint
paint
)
inherited
Sets a paint on the collection.
Implementation
void setPaint(T paintId, Paint paint) { _paints[paintId] = paint; }
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
setPaint method
UseStateController mixin