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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
properties property
properties property
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Map
<
String
,
dynamic
>
?
properties
getter/setter pair
inherited
Implementation
Map<String, dynamic>? properties;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
properties property
UseStateController mixin