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bonfire package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
paint property
paint property
dark_mode
light_mode
paint
property
@
override
Paint
paint
getter/setter pair
inherited
Implementation
@override Paint paint = BasicPalette.white.paint();
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
paint property
UseStateController mixin