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bonfire package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
isVisible property
isVisible property
dark_mode
light_mode
isVisible
property
bool
isVisible
getter/setter pair
inherited
Param checks if this component is visible on the screen
Implementation
bool isVisible = false;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
isVisible property
UseStateController mixin