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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
isRemoving property
isRemoving property
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isRemoving
property
bool
get
isRemoving
inherited
Whether the component is scheduled to be removed.
Implementation
bool get isRemoving => (_state & _removing) != 0;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
isRemoving property
UseStateController mixin