menu
bonfire package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
isLoaded property
isLoaded property
dark_mode
light_mode
isLoaded
property
bool
get
isLoaded
inherited
Whether this component has completed its
onLoad
step.
Implementation
bool get isLoaded => (_state & _loaded) != 0;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
isLoaded property
UseStateController mixin