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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
isFlipVertically property
isFlipVertically property
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isFlipVertically
property
bool
isFlipVertically
getter/setter pair
inherited
Use to do vertical flip in de render.
Implementation
bool isFlipVertically = false;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
isFlipVertically property
UseStateController mixin