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bonfire package
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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
isFlipHorizontally property
isFlipHorizontally property
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light_mode
isFlipHorizontally
property
bool
isFlipHorizontally
getter/setter pair
inherited
Use to do horizontal flip in de render.
Implementation
bool isFlipHorizontally = false;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
isFlipHorizontally property
UseStateController mixin