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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
hasGameRef property
hasGameRef property
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hasGameRef
property
bool
get
hasGameRef
inherited
Implementation
bool get hasGameRef => _getGameRef() != null;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
hasGameRef property
UseStateController mixin