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bonfire package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
enabledCheckIsVisible property
enabledCheckIsVisible property
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enabledCheckIsVisible
property
bool
enabledCheckIsVisible
getter/setter pair
inherited
Implementation
bool enabledCheckIsVisible = true;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
enabledCheckIsVisible property
UseStateController mixin