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bonfire package
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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
aboveComponents property
aboveComponents property
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aboveComponents
property
bool
aboveComponents
getter/setter pair
inherited
When true this component render above all components in game.
Implementation
bool aboveComponents = false;
bonfire package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
aboveComponents property
UseStateController mixin