FollowerObject constructor
FollowerObject({})
Implementation
FollowerObject({
required GameComponent target,
required Vector2 size,
required FutureOr<Sprite> sprite,
Vector2? positionFromTarget,
this.useTargetPriority = true,
this.objectPriority,
}) {
this.size = size;
setupFollower(target: target, offset: positionFromTarget);
loader?.add(AssetToLoad(sprite, (value) => this.sprite = value));
applyBleedingPixel(position: position, size: size);
}