onCollisionHappened method

  1. @override
void onCollisionHappened(
  1. GameComponent component,
  2. bool active
)
override

Implementation

@override
void onCollisionHappened(GameComponent component, bool active) {
  if (component is Attackable) {
    component.receiveDamage(attackFrom, damage, id);
  }
  _destroyObject(component);
  super.onCollisionHappened(component, active);
}