AnimatedFollowerObject constructor
AnimatedFollowerObject({
- required FutureOr<
SpriteAnimation> animation, - required Vector2 size,
- GameComponent? target,
- Vector2? positionFromTarget,
- bool loopAnimation = false,
- bool useTargetPriority = true,
- int? objectPriority,
Implementation
AnimatedFollowerObject({
required FutureOr<SpriteAnimation> animation,
required Vector2 size,
GameComponent? target,
Vector2? positionFromTarget,
this.loopAnimation = false,
this.useTargetPriority = true,
this.objectPriority,
}) {
this.size = size;
setupFollower(target: target, offset: positionFromTarget);
loader?.add(AssetToLoad(animation, (value) => this.animation = value));
}