tileListBelow method
Method that checks what map tiles is below
Implementation
Iterable<Tile> tileListBelow() {
if (!hasGameRef) return [];
final map = gameRef.map;
if (map.tiles.isNotEmpty) {
return map.getRendered().where((element) {
return (element.overlaps(rectConsideringCollision) &&
(element.properties != null));
});
}
return [];
}