menu
bonfire package
documentation
mixins/sensor.dart
Sensor<T extends GameComponent>
isFlipHorizontally property
isFlipHorizontally property
dark_mode
light_mode
isFlipHorizontally
property
bool
isFlipHorizontally
getter/setter pair
inherited
Use to do horizontal flip in de render.
Implementation
bool isFlipHorizontally = false;
bonfire package
documentation
mixins/sensor
Sensor<T extends GameComponent>
isFlipHorizontally property
Sensor mixin