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bonfire package
documentation
mixins/sensor.dart
Sensor<T extends GameComponent>
enabledSensor property
enabledSensor property
dark_mode
light_mode
enabledSensor
property
bool
enabledSensor
getter/setter pair
Implementation
bool enabledSensor = true;
bonfire package
documentation
mixins/sensor
Sensor<T extends GameComponent>
enabledSensor property
Sensor mixin