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bonfire package
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mixins/sensor.dart
Sensor<T extends GameComponent>
enabledCheckIsVisible property
enabledCheckIsVisible property
dark_mode
light_mode
enabledCheckIsVisible
property
bool
enabledCheckIsVisible
getter/setter pair
inherited
Implementation
bool enabledCheckIsVisible = true;
bonfire package
documentation
mixins/sensor
Sensor<T extends GameComponent>
enabledCheckIsVisible property
Sensor mixin