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bonfire package
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mixins/sensor.dart
Sensor<T extends GameComponent>
aboveComponents property
aboveComponents property
dark_mode
light_mode
aboveComponents
property
bool
aboveComponents
getter/setter pair
inherited
When true this component render above all components in game.
Implementation
bool aboveComponents = false;
bonfire package
documentation
mixins/sensor
Sensor<T extends GameComponent>
aboveComponents property
Sensor mixin