moveRight method

bool moveRight(
  1. double speed, {
  2. bool notifyOnMove = true,
})

Move player to Right

Implementation

bool moveRight(double speed, {bool notifyOnMove = true}) {
  double innerSpeed = speed * dtUpdate;
  Vector2 displacement = position.translate(innerSpeed, 0);

  if (_isCollision(displacement)) {
    if (notifyOnMove) {
      onMove(
        0,
        Direction.right,
        BonfireUtil.getAngleFromDirection(Direction.right),
      );
    }
    return false;
  }

  isIdle = false;
  position = displacement;
  lastDirection = Direction.right;
  lastDirectionHorizontal = Direction.right;
  if (notifyOnMove) {
    onMove(
      speed,
      lastDirection,
      BonfireUtil.getAngleFromDirection(lastDirection),
    );
  }
  return true;
}