getSpriteAnimation static method
Implementation
static ControlledUpdateAnimation getSpriteAnimation(
List<TileModelSprite> frames,
double stepTime,
) {
String key = '';
List<Sprite> spriteList = [];
for (var frame in frames) {
Sprite sprite = MapAssetsManager.getSprite(
frame.path,
frame.position,
frame.size,
);
key += '${frame.path}${frame.position.x}${frame.position.y}';
spriteList.add(sprite);
}
if (spriteAnimationCache.containsKey(key)) {
return spriteAnimationCache[key]!;
}
return spriteAnimationCache[key] = ControlledUpdateAnimation.fromInstance(
SpriteAnimation.spriteList(
spriteList,
stepTime: stepTime,
),
);
}