TerrainBuilder class
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Rafaelbarbosatec on 01/06/22 Class responsible to create tiles map with SpriteSheet.
Constructors
-
TerrainBuilder({required double tileSize, required List<
MapTerrain> terrainList})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
terrainList
→ List<
MapTerrain> -
final
- tileSize → double
-
final
Methods
-
build(
ItemMatrixProperties prop) → TileModel -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited