handlerPointerDown method
Implementation
@override
bool handlerPointerDown(PointerDownEvent event) {
_pointer = event.pointer;
_startPoint = event.position.toVector2();
_startCameraPosition = gameRef.camera.position;
_actionMoveToPosition = _acceptFromMouse(
event,
mouseButtonUsedToMoveToPosition,
);
return super.handlerPointerDown(event);
}