handlerPointerDown method
Implementation
@override
bool handlerPointerDown(PointerDownEvent event) {
final pointer = event.pointer;
final position = event.localPosition.toVector2();
bool handler = false;
if (enableTab && hasGameRef) {
if (isHud) {
if (containsPoint(position)) {
_pointer = pointer;
handler = onTapDown(pointer, position);
}
} else {
final absolutePosition = gameRef.screenToWorld(position);
if (containsPoint(absolutePosition)) {
_pointer = pointer;
handler = onTapDown(pointer, position);
}
}
}
return handler ? handler : super.handlerPointerDown(event);
}